Das Master-Studium
The Master’s programme 3D Animation for Film & Games is aimed at media professionals from the fields Film, Games, Media Design, Architecture and so on who want to expand their skill set in 3D animation and to explore the intersection between film and games that opened up due to technological innovation.
In addition to a successful Bachelor’s degree or comparable academic degree, admission to the programme requires at least twelve months of practical experience in a relevant field. The Master’s programme thus gains its specific profile in the targeted interweaving of scholarship, art and craft, tradition and innovation, practice and future orientation.
The programme is strongly project-oriented and offers a highly international and interdisciplinary environment where students receive guidance in the development of numerous 3D animation projects as well as the theoretical foundations necessary for a critical approach to the design and research of animated projects.
Studienplan und Studienschwerpunkte
The curriculum of the Master’s programme 3D Animation for Film & Games is divided into project and theory modules, while the module “Experience Assessment,” which covers the application process, precedes the programme. In the semesters one to three, the strong project orientation of the programme is apparent, as 14 out of a total of 22 ECTS per semester are accounted for by the project modules I – III.
In addition, students receive in-depth media theoretical and practical instruction in the modules “Animation in Film & Games: History & Theory I – III,” which include the respective seminar series on Media & Games Studies, Animation History, Methods & Tools, and Tutorials. The fourth semester is dedicated to the Master’s project as well as thesis, which culminate in a public presentation and a defense.
A special focus of the course is on design-oriented processes. Through the flexible semester structure, students are given creative freedom so that they can experimentally test, discard, and realise different ideas, approaches, and procedures.
Attendance Time
The MA 3D Animation for Film & Games is a study programme optimised to allow students holding a part-time job. During the lecture period students will attend 12 hours of seminars, lectures and mentoring sessions per week. These will take place on Mondays (all day) and Tuesday as well as Wednesday evenings. The self-study time varies, but students should plan for at least 12 hours per week to do their project work and to prepare for or follow up on classes.
Students are explicitly encouraged to pursue their career in the media industry while taking part in the programme. Based on experience the working hours should, however, not exceed 24 hours per week.
Workload
The workload is calculated with credit points according to the principles of the European Credit Transfer System. 120 ECTS must be acquired in the Master of Arts (M.A.).
Please note: 30 ECTS will be awarded for the successful completion of the application process.
Aufnahme und Zugangsvoraussetzungen
The Master's programme 3D Animation for Film & Games admits new students every year in the winter semester. Admission is based on a two-step process.
The two-stage application process consists of:
Step 1 (international student only):
Validation of the first higher education degree by Uni-Assist.
Step 2 (all applicants):
Application for the programme / artistic-scientific aptitude test, which consists of the following elements: the submission of all necessary application documents (degree documents and application tasks).
Application Timeline:
The MA 3D Animation for Film & Games admits new students every winter semester. The application tasks are, consequently, published in the early onset of each year. After all applications have been reviewed, the successful applicants will be notified in May, in order to make it possible to start studying in September. The details of the application timeline each year are published with the application tasks in January.
Application Documents:
To apply for the programme / artistic-scientific aptitude test, you will need to submit the following documents:
• Completed application tasks; published anew in January of each year
• CV
• Portrait photo
• Scans of academic certificates, degrees
• Proof of 12 months professional experience; refer to our FAQs for acceptable documentation
General Requirements:
The successful completion of a university degree with the degree “Bachelor of Arts” or “Bachelor of Sciences” or with an equivalent such as Diplom, Magister, Master or Staatsexamen in the fields of Film, Games, Design, Architecture or equivalent.
Professional Experience:
Proof of a professional experience of at least twelve months’ duration relevant to the course of study after completion of the first university degree. This practice time should be completed up to the beginning of the program. It can, however, be acquired cumulatively. The period, in which it was acquired, should lie in the last five years before the application time. Exceptions such as an extension of the timeframe may be approved upon request.
Gebühren
One time registration fee
200 Euro
Tuiton fee per semester
Non-EU students: 2.500 Euro
EU students: 1.500 Euro
Semester fee TH Köln
approx. 335 Euro
The ifs is a cooperation partner of the TH Köln and all ifs students are enrolled at the TH Köln and can use the services offered by the TH, such as the semester ticket for public transport, access to the TH's International Office or to the sports courses and facilities.